Epic Games acquires photogrammetry software maker Capturing Reality – TechCrunch

Epic Games is quickly becoming a more dominant force in gaming infrastructure mergers and acquisitions after a series of recent purchases made to bolster their Unreal Engine developer suite. Today, the company announced that it has enlisted the team at photogrammetry studio Capturing Reality to help improve the way it handles 3D scans of environments and objects.

Terms of the agreement were not disclosed.

Photogrammetry involves stitching multiple photos or laser scans together to create 3D models of objects that can then be exported as single files. As computer vision techniques have evolved to minimize manual settings and adjustmentsdesigners began to rely more on photogrammetry to import real-world environments into their games.

Using photogrammetry can help studio developers create photorealistic assets in a fraction of the time it would take to create a similar 3D asset from scratch. It can be used to quickly create 3D assets of anything from clothing to a car to a mountain. Anything in 3D space can be captured and as game consoles and GPUs become more capable in terms of output, the level of detail that can be rendered increases, as does the need to use assets 3D more detailed.

The Bratislava-based studio will continue to operate independently even as its capabilities are integrated into Unreal. Epic announced some pricing reductions for Capturing Reality services, dropping the price of a perpetual fee from nearly $18,000 to $3,750. In the FAQ on the studio’s site, the company notes that it will continue to support non-gaming customers in the future.

In 2019, Epic Games acquired Quixel, which housed a library of photogrammetry “megascans” that developers could access.